The Squish FFL Scoring and Rules book

2009 Season

Commissioner:

DaSquish

Assistant Commissioners (AssComm):

GoggleEyes

High Rollers

Teams:

1: 7 Fingered Monkey

2: Oakton Double D’s

3: Missed the Cut

4: High Rollers

5: GoggleEyes

6: The WB

7: LeatherHeads

8: Steamrollers

9: Team Nasty

10: DaSquishers

Draft Order:

The draft order was determined by a draw of the shot glass. The draft will run positions 1-10 for the 1st round, 10-1 for the second round and alternate that pattern for the remaining rounds.

1: The WB

2:  Oakton Double D’s

3: Missed the Cut

4: GoggleEyes

5: SteamRollers

6: Team Nasty

7: DaSquishers

8: 7 Fingered Monkey

9: High Rollers

10: LeatherHeads

Divisions:

The division placement is determined by the draft order. Odd numbers are in the Ale division and even numbers in the Lager division. This is done to have a random placement of teams in the divisions.

Ale Division

Lager Division

1. DaSquishers

1. Oakton Double D’s

2. High Rollers

2. GoggleEyes

3. The WB

3. Team Nasty

4. SteamRollers

4. 7 Fingered Monkey

5. Missed the Cut

5. LeatherHeads

 

 

Rules for Scoring:

Offense:

Bonus:

Passing TD

+5

 

 

Receiving TD

+5

 

 

Rushing TD

+7

 

 

For every 20 Yds thrown

+1

>300 Yds

+5

For every 10 Yds recvd

+1

>100 Yds

+5

For every 10 Yds rushed

+1

>100 Yds

+5

Interception

-2

 

 

Fumble

-2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DT/ST:

Bonus:

DT/ST TD

+5

 

 

Safeties

+2

 

 

Shut Out

+5

 

 

Sacks

+1

 

 

Fum Rec

+2

 

 

Int

+2

 

 

 

Kicking:

Field Goals:

 

17-29 Yds

+3

30-39 Yds

+4

40-49 Yds

+5

50 Yds and above

+7

Missed FG

-1

 

 

Extra Point

+1

Missed Extra Point

-1

 

 

2-Pt XP (scorer)

+2

2-Pt XP (for passer)

+2

 

 

 

There are THREE ways to win:

(1) Weekly

Each week the highest score among the ten (10) teams, based on the scoring system above, wins a prize.

In the event of a tie:

The first tie breaker will be the kicker with the highest point total for the game.

The second tie breaker will be highest bench (reserves) score.

The third tie breaker will be a coin flip.

(2)     Head-to-Head Competition (Season)

There will be a "head-to-head" competition. Each team will play another team (schedule will be posted at the website) each week and the

winners/losers among those teams are recorded; records are kept. Results will be posted at the website on Monday and Tuesday mornings.

The schedule will be each team playing each team in its division at least twice. The rest of the schedule will be determined randomly.

In the event of a tie, the first tie breaker will be the kicker with the highest point total for the game. The second tie breaker will be highest bench (reserves) score. The third tie breaker will be a coin flip.

In the event of a tie to determine playoff position, the first tie breaker will be Head to Head results, the second tie breaker will be Division record and the third tie breaker will a coin flip.

Regular season is 15 weeks (Weeks 1-15). Top two (2) teams in each division advance to the playoffs. The playoff teams will be determined by overall win/loss records.

On week 16 the top two (2) teams of each division will play in the division championship games. The results of the division championship games will determine which teams go to the Squish Bowl or to the Toilet Bowl.

On week 17 the winners of the division championship games will play in the Squish Bowl and the losers will play in the Toilet Bowl. The winner of the Squish Bowl takes 1st place, the loser takes 2nd place. The winner of the Toilet Bowl takes 3rd place and the loser gets flushed.

In the event of a tie, the division win/loss records will be compared. If there still is a tie, the next tie breaker will be the points scored against total. The team with the most points scored against them will advance. If there is still a tie, a coin toss will determine who advances to the playoffs.

(3) The three (3) highest cumulative scores for the entire season win a

bonus. In the event of a tie, the first tie breaker will be the kicker with the highest point total for the last game. The second tie breaker will be a coin flip.

 

Stakes: (The currency is in bottles of beer)

Weekly competition: 5/team ante, 50 total to the weekly winner.

Head-to-Head: 30/team ante, 160 to playoff champion, 100 for 2nd, 40 for 3rd

place.

Cumulative: 30/team ante, 160 to highest total score, 100 for 2nd, 40 for 3rd place.

Entry Fee: 0

Thus, total investment per team is 145, due Draft night.

 

Starting Team Each Week:

1 QB

2 RB

3 WR

1 TE (TE will be a separate position, not included in WR)

1 PK

1 Defense/ST

Roster Size (must have this number on your roster):

QB 2

RB 4

WR 4

TE 2

PK 2

Def/ST 2

Extra 2 (wild card picks for whatever positions you want)

TOTAL: 18

 

Transactions:

(1) You can drop/add players each week of the season, ( starting Week 2 ).

There will be a 2 bottle fee for EVERY roster change. This fee will go into a

kitty that will be distributed in the following manner at the end of the season:

After the first $90 is collected for hosting fees then 100% of the remaining kitty will go into a proportional distribution to the final six winners at 60/30/10.

 (2) Trades among franchises are allowed up through week 11 (Commissioner(s) must approve all trades)for a 2 bottle transaction fee for each team. Drop/Adds are allowed after week 11 with the Commissioner(s) approval.

(3) Order of re-entry draft:

Lowest cumulative score gets first pick, next lowest the next pick and so on. Those desiring any transactions, submit up to three choices as someone who has higher pick rating may have your first choice.

Re-entry draft starts on Tuesday at 12:00pm.

The re-entry draft concludes on Thursday at 18:00, on Wednesday at 12:00 noon for any picks that pertain to a Thursday game. I will attempt to post all transactions no later than 23:00 Friday night. If there is a transaction pertinent to a Thursday game I will try to have the transaction posted prior to the Thursday game.

After the Thursday 18:00 deadline a ‘First come, First serve’ draft begins. This draft is strictly by email and I rank it by the timestamp on the message as to who gets the pick. This draft ends at 12:55 on Sunday afternoon. There is no guarantee that I will have any or all of the transactions from this draft posted by kick-off, so don’t count on them as starters unless you see that I have posted them.

Bye Weeks:

If your player is off a particular week, tough; that's what back-ups are

for!

Line-Ups are due by 12:55 PM (EDT/EST) Sunday online or Email.

Email: commish@microsquish.com

In the event a line-up is called in late or not at all, the previous week's starters will be used as the current week's starters.

In the event of a Thursday or Saturday game, submit any starters that are

involved in the early games 5 minutes prior to kickoff of the first game of the day.

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