The
Squish FFL Scoring and Rules book
2011
Season
DaSquish
Assistant
Commissioners (AssComm):
GoggleEyes
High
Rollers
Treasurer/Arm Breakers:
The
WB
1: 7
Fingered Monkey
2: Fun
Bags
3:
Missed the Cut
4:
High Rollers
5:
GoggleEyes
6:
The WB
7:
LeatherHeads
8: Drivers
Seat
9: Yinzskins
10:
DaSquishers
The
draft order was determined by a draw of the shot glass. The draft will run
positions 1-10 for the 1st round, 10-1 for the second round and
alternate that pattern for the remaining rounds.
1 : DaSquishers
2: Yinzskins
(formerly Team Nasty)
3: Missed the
Cut
4: Team
Monkey
5: High
Rollers
6: Fun Bags
(formerly Oakton DDs)
7: Goggle
Eyes
8: Leatherheads
9: Driver’s
Seat (our new team)
10: W-B
The
division placement is determined by the draft order. Odd numbers are in the Ale
division and even numbers in the Lager division. This is done to have a random
placement of teams in the divisions.
|
Ale Division |
Lager Division |
|
1. DaSquishers |
1. Fun Bags |
|
2. Missed the Cut |
2. The WB |
|
3. High Rollers |
3. Team Nasty |
|
4. Drivers Seat |
4. 7 Fingered Monkey |
|
5. GoggleEyes |
5. LeatherHeads |
|
Offense: |
Bonus: |
||
|
Passing TD |
+5 |
|
|
|
Receiving TD |
+5 |
|
|
|
Rushing TD |
+7 |
|
|
|
For every 20 Yds thrown |
+1 |
>300 Yds |
+5 |
|
For every 10 Yds recvd |
+1 |
>100 Yds |
+5 |
|
For every 10 Yds rushed |
+1 |
>100 Yds |
+5 |
|
Interception |
-2 |
|
|
|
Fumble |
-2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DT/ST: |
Bonus: |
||
|
DT/ST TD |
+5 |
|
|
|
Safeties |
+2 |
|
|
|
Shut Out |
+5 |
|
|
|
Sacks |
+1 |
|
|
|
Fum Rec |
+2 |
|
|
|
Int |
+2 |
|
|
|
Kicking: |
|
|
Field Goals: |
|
|
17-29 Yds |
+3 |
|
30-39 Yds |
+4 |
|
40-49 Yds |
+5 |
|
50 Yds and above |
+7 |
|
Missed FG |
-1 |
|
|
|
|
Extra Point |
+1 |
|
Missed Extra Point |
-1 |
|
|
|
|
2-Pt XP (scorer) |
+2 |
|
2-Pt XP (for passer) |
+2 |
|
|
|
(1)
Weekly
Each
week the highest score among the ten (10) teams, based on the scoring system
above, wins a prize.
In
the event of a tie:
The
first tie breaker will be the kicker with the highest point total for the game.
The
second tie breaker will be highest bench (reserves) score.
The
third tie breaker will be a coin flip.
(2)
Head-to-Head
Competition (Season)
There
will be a "head-to-head" competition. Each team will play another
team (schedule will be posted at the website) each week and the
winners/losers among those teams are recorded; records are kept. Results will be
posted at the website on Monday and Tuesday mornings.
The
schedule will be each team playing each team in its division at least twice.
The rest of the schedule will be determined randomly.
In
the event of a tie, the first tie breaker will be the kicker with the highest
point total for the game. The second tie breaker will be highest bench
(reserves) score. The third tie breaker will be a coin flip.
In
the event of a tie to determine playoff position, the first tie breaker will be
Head to Head results, the second tie breaker will be Division record and the
third tie breaker will a coin flip.
Regular
season is 15 weeks (Weeks 1-15). Top two (2) teams in each division advance to
the playoffs. The playoff teams will be determined by overall win/loss records.
On
week 16 the top two (2) teams of each division will play in the division
championship games. The results of the division championship games will
determine which teams go to the Squish Bowl or to the Toilet Bowl.
On
week 17 the winners of the division championship games will play in the Squish
Bowl and the losers will play in the Toilet Bowl. The winner of the Squish Bowl
takes 1st place, the loser takes 2nd place. The winner of
the Toilet Bowl takes 3rd place and the loser gets flushed.
In
the event of a tie, the division win/loss records will be compared. If there
still is a tie, the next tie breaker will be the points scored against total.
The team with the most points scored against them will advance. If there is
still a tie, a coin toss will determine who advances to the playoffs.
(3) The three (3) highest cumulative scores for the
entire season win a
bonus. In
the event of a tie, the first tie breaker will be the kicker with the highest
point total for the last game. The second tie breaker will be a coin flip.
Weekly
competition: 5/team ante, 50 total to the weekly
winner.
Head-to-Head:
30/team ante, 160 to playoff champion, 100 for 2nd, 40 for 3rd
place.
Cumulative:
30/team ante, 160 to highest total score, 100 for 2nd, 40 for 3rd place.
Entry
Fee: 0
Thus, total investment per team is 145, DUE Draft night.!!!!!!!!
1 QB
2 RB
3 WR
1 TE
(TE will be a separate position, not included in WR)
1 PK
1
Defense/ST
QB 2
RB 4
WR 4
TE 2
PK 2
Def/ST
2
Extra
2 (wild card picks for whatever positions you want)
TOTAL:
18
(1) You can drop/add players each week of the season, ( starting Week 2 ).
There
will be a 2 bottle fee for EVERY roster change. This fee will go into a
kitty
that will be distributed in the following manner at the end of the season:
After
the first $90 is collected for hosting fees then 100% of the remaining kitty
will go into a proportional distribution to the final six winners at 60/30/10.
(2) Trades among franchises are allowed up through week
11 (Commissioner(s) must approve all trades)for a 2
bottle transaction fee for each team. Drop/Adds are
allowed after week 11 with the Commissioner(s) approval.
(3) Order of re-entry draft:
Lowest
cumulative score gets first pick, next lowest the next pick and so on. Those
desiring any transactions, submit up to three choices as someone who has higher
pick rating may have your first choice.
Re-entry
draft starts on Tuesday at 12:00pm.
The
re-entry draft concludes on Thursday at 18:00, on Wednesday at 12:00 noon for
any picks that pertain to a Thursday game. I will attempt to post all
transactions no later than 23:00 Friday night. If there is a transaction
pertinent to a Thursday game I will try to have the transaction posted prior to
the Thursday game.
After
the Thursday 18:00 deadline a ‘First come, First serve’ draft begins. This
draft is strictly by email and I rank it by the timestamp on the message as to
who gets the pick. This draft ends at 12:55 on Sunday afternoon. There is no
guarantee that I will have any or all of the transactions from this draft
posted by kick-off, so don’t count on them as starters unless you see that I
have posted them.
If
your player is off a particular week, tough; that's what back-ups are
for!
Line-Ups
are due by 12:55 PM (EDT/EST) Sunday online or Email.
Email:
commish@microsquish.com
In
the event a line-up is called in late or not at all, the previous week's
starters will be used as the current week's starters.
In
the event of a Thursday or Saturday game, submit any starters that are
involved
in the early games 5 minutes prior to kickoff of the first game of the day.
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